After ~6 months of on and off development we have published a first version of BWAPI for OpenBW.
This will allow bot developers to develop bots and run games on linux. It provides several advantages over the at times cumbersome setup with the original BW and represents a milestone towards completion of the BW AI IDE module.
As a reminder, the BW AI IDE module aims to provide an integrated environment for bot developers to apply machine learning techniques to BW out of the box. It will run on both linux and windows and all of its components will be free (currently, all but the original MPQ files containing unit data, artwork, etc. are also open-source).
BWAPI for OpenBW provides the same interface as BWAPI for the original BW and aims to be fully compatible with existing bots.
It can be found here: https://github.com/OpenBW
Hi, I’m a student from computer science department in KAIST in Korea. I’m really curious about how to actually decode the .rep file. Can you guide or imply any reference to open up the .rep file? I want to use for my research.
sincerly, Sumin Han.
if you are looking for 1.16.1 format, this is a good source: http://nova.wolfwork.com/dataMining.html
for the newer format (used by SC:R) I’m afraid we can’t help you at the moment.
Is openbw’s bwapi ABI-compatible or only API-compatible?
it is ABI-compatible. That is, you do _not_ have to recompile your bot.
This is just great, I thought the development had stopped. I definitely need to learn more about coding before I put my hands in this. My long term goal with this is to get a team of our local hackerspace to code a bot for the competition. If I get them stoked enough we can even contribute to OpenBW 😀