BWAPI for OpenBW

After ~6 months of on and off development we have published a first version of BWAPI for OpenBW.
This will allow bot developers to develop bots and run games on linux. It provides several advantages over the at times cumbersome setup with the original BW and represents a milestone towards completion of the BW AI IDE module.

As a reminder, the BW AI IDE module aims to provide an integrated environment for bot developers to apply machine learning techniques to BW out of the box. It will run on both linux and windows and all of its components will be free (currently, all but the original MPQ files containing unit data, artwork, etc. are also open-source).

BWAPI for OpenBW provides the same interface as BWAPI for the original BW and aims to be fully compatible with existing bots.
It can be found here: https://github.com/OpenBW


quuad takes BW HD lead

quuad is taking over the lead for the BW HD module. We are very excited to have quuad in charge of BW HD. He even brings his own supply:


SSCAIT Integration

I’m happy to announce a solid integration of the SSCAIT Student Starcraft AI Tournament.

You can browse through all currently active bots and check their latest replays, or directly browse a list of all recent replays. Just click on a replay to seamlessly watch it online in your browser.

Check it out: http://www.openbw.com/sscait-listings/


Interview with the Main Developer

A rare interview with the main brain behind the OpenBW core engine:

Reporter: “First of all, it is an honor to meet you. Very impressive what you pulled off. Could you explain to us who you are, what your background is, and what motivated you to recreate the complete Brood War game engine on your own?”

tscmoo: “I’m tscmoo”


Announcing OpenBW

OpenBW is a new project dedicated to bringing a free and open-source game engine fully compatible with Brood War to the world.
It is split into four modules:

  • Core Engine
  • BW HD
  • Replay Viewer
  • AI IDE

Stay tuned for regular updates 🙂